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From 3,500,000 VND /month

MMO Server ping 3-35ms across the 10 provinces measured

Game servers designed for MMO, MOBA, FPS, MMORPG private servers. Direct peering with VNPT, FPT, CMC.

3-35msDomestic VN ping
ManyCCU / shard
3 ISPDirect peering
Anti-DDoSL4 100 Gbps
Peering
VNIX · 3 ISP
Tick
64Hz stable
DDoS
100G shield
Server ping map

Real ping from 10 provinces and 2 Southeast Asian cities to BKNS DC HN

Averaged using mtr 60 seconds, residential fiber connections across popular ISPs. Updated May 2026.

Why does low ping matter for MMO?

Every additional 10ms makes combat feel "laggy". FPS & MOBA need < 30ms for precision, MMORPG needs < 60ms for smooth gameplay. BKNS peers directly with 3 major ISPs — packets don't route through overseas transit.

Direct VNIX peering

VNPTAS45899
FPTAS18403
CMCAS45543

mtr -c 60 · residential fiber ISP · 2026-05

HanoiVNPT · same-city
3
3msp95: 5
Hai PhongViettel
6
6msp95: 9
Quang NinhVNPT
7
7msp95: 11
Thanh HoaFPT
10
10msp95: 14
Nghe AnViettel
12
12msp95: 16
Da NangVNPT
22
22msp95: 28
Quang NgaiViettel
25
25msp95: 31
Nha TrangFPT
28
28msp95: 34
Ho Chi Minh CityVNPT
32
32msp95: 38
Can ThoViettel
35
35msp95: 42
Phnom PenhCambodia
42
42msp95: 50
BangkokThailand
52
52msp95: 64
MMO Server Pricing

Configurations by CCU scale

All plans include IRQ affinity tuning, network ring buffer, and sysctl optimization for UDP/TCP intensive workloads.

Private S
3,500,000VND/month
Private server < 500 CCU
  • CPU 1× Xeon E-2388G · 3.2GHz
  • Cores 8c · turbo 5.1 GHz
  • RAM 32 GB DDR4 ECC
  • NVMe 2× 960 GB RAID 1
  • Bandwidth 200 Mbps unmetered
  • Anti-DDoS L4 10 Gbps
  • Tick rate 30Hz stable
Shard
8,500,000VND/month
Game commercial · 5K – 10K CCU
  • CPU 2× Xeon Gold 6248R · 3.0GHz
  • Cores 48c / 96t
  • RAM 128 GB DDR4 ECC
  • NVMe 4× 3.84 TB RAID 10
  • Bandwidth 1 Gbps unmetered
  • Anti-DDoS L4 + L7 100 Gbps
  • Tick rate 128Hz FPS-grade
Realm
Contact us
Game publisher · multi-shard
  • Cluster 4+ game nodes
  • Login / world / DB separated layers
  • Redis cluster · MySQL master-slave
  • Anti-DDoS 100 Gbps scrubbing
  • Bandwidth multi-Gbps
  • Multi-region failover
  • SLA 99.9%

Prices exclude VAT

Why choose BKNS for gaming

Infrastructure optimized for realtime game workloads

We don't sell "regular servers" relabeled as "game" — this is configuration & networking tuned from the kernel.

CPU

High CPU clock

Strong single-thread
  • Xeon E / W series with turbo 5+ GHz
  • Game loop runs single-thread — clock matters more than core count
  • Pin processes to CPU cores (CPU affinity)
  • Disable C-states, P-states to prevent throttling
NET

Network kernel tuned

UDP/TCP for realtime
  • IRQ affinity binds each NIC queue to a dedicated core
  • Ring buffer increased to 4096 for 10G NIC
  • BBR congestion control · TCP_NODELAY
  • Packet pacing to prevent burst loss
DDoS

Game-grade Anti-DDoS

Volumetric + L7 attack
DDoSOK
  • Scrubbing center 100 Gbps in Vietnam
  • Defends SYN flood, UDP amp, NTP, DNS reflection
  • Defends game protocol L7 (login flood, query)
Game type

Which game genres are supported?

Each genre has different requirements for tick rate, network model, and CPU.

MMORPG

MMORPG private server

WoW, MU Online, Tibia, Ragnarok, AION, Lineage. Heavy player database, world tick 20-30Hz.

5K CCU/ shard
MySQLplayer data
MOBA / FPS

MOBA & FPS

CS2, Valorant-like, Dota custom. Tick 64Hz / 128Hz, UDP, server-side anti-cheat.

128Hztick rate
UDPrealtime
Survival

Survival · Sandbox

Minecraft, Rust, ARK, Valheim, Terraria. Heavy voxel/physics, requires large RAM & fast SSD.

200 slot/ realm
NVMechunk load
Mobile

Mobile game backend

Casual / midcore mobile, idle games. Backend API + leaderboard + lobby matchmaking.

100K DAU/ server
REST + WSAPI

24-hour test server — measure real ping from players

BKNS offers a free 24h test server setup. Share the IP with your community to test ping, packet loss, and server-side FPS before committing.

Frequently asked questions

Q&A about MMO Server

Have a new private server? Request migration support →

FPS / MOBA need < 30ms for accurate combat. MMORPG / RPG need < 60ms for smooth gameplay. Turn-based / mobile midcore games accept up to 100ms. BKNS achieves 3-35ms ping (average) across the 10 provinces measured, p95 up to 42ms.

Yes. BKNS technical team migrates source code, database, assets, and config from overseas providers (OVH, Vultr, Linode) to BKNS. Test before switching DNS — no player downtime.

Both. Linux works best for MMORPG private servers (TrinityCore, AzerothCore, OpenMU, IDA). Windows Server works best for .NET / Unity backends and Chinese MMO tooling. Windows Server license is included.

Yes. BKNS allows custom iptables / nftables / pf configuration. You can whitelist subnets, rate-limit by port, and drop abnormal packets. Pre-built configs available for popular games (CS, Minecraft, Rust, WoW).

Yes. BKNS has DCs in Hanoi and Ho Chi Minh City. Players select region at login and connect to the nearest shard. Cross-region chat / friend sync via message queue (Kafka/Redis pub/sub).